home *** CD-ROM | disk | FTP | other *** search
- > <Yup, but it would take much less diskspace...
- >
- > Well it depends, since many of the sounds that I use must be sampled
- > in a chord and canot be used really as an instrument sample, but more
- > than an effekt sample and you have listen to the intro song so you
- > know I use alot of voices and different sounds etc, but of course I
- > could lower the quality and use less voices and sounds..
-
- But with 16 channels you should be able to play most chords, or?
- You can't get everything, but almost. :-)
-
- > Well 16 channels could do, as for replay routs for digital tracker,
- > the use the dsp, so then we have the same problem as if I would use
- > the mpe2 rout, that the dsp is being used, wich maybe will cause some
- > troubles for the intro coders, if they want to use the dsp for some
- > intro efects..
-
- I don't think they will use the DSP, or we just tell them that they
- can't. :-) Just look at the demo from Lazer. I have heard that most of them
- doesn't use the DSP, except for music (okey don't flame me Elias..).
-
- > <I don't think it realy matters. Maybe they have to be a multiple
- > <of 8 or something? I think you can have any size.
- >
- > Well I would say it matters a whole lot, since it would not look so
- > good to convert a 320x200 pixel size texture into lets say 100x200,
- > because it would look very skewed. Of course I could cut it to nearly
- > the right size, by making some sort of pussle:-))
-
- Hey, you have to be realistic! Look at a WAD with FWT and see how big the
- texures are in Doom. They have differnt size. Som ar small, some are rather
- big som ar long some are short some are...
-
- //Magnus Kollberg
-
-